![]() ![]() The humans your bee encounters throughout the story speak in a kind of garbled gobbledegook, not unlike the language heard in games such as The Sims.Ī click of the right stick shifts the view into first-person ‘bee vision’, which helpfully highlights waypoints and objects that can be interacted with, colour coding things such as flowers to denote their rarity. There’s a nice sense of scale – even inside the hive – as well as a wonderful ambience, due to the sounds of nature that you’ll hear. Your newly-transformed insect is then shepherded through a quick flying tutorial by a very matronly bee, before setting off to meet the Queen and leave the hive for the first mission. There’s a nice animated intro as well the game starts with your little bee emerging from her larval form, at which point you can name her (the game suggests a Bee-related pun, but this can be immediately changed). Xbox bee simulator simulator#Set in a stylised world based on New York’s Central Park – albeit a nicely-idealised version inspired by the actual location, rather than attempting to truly replicate it – the main story mode of Bee Simulator sees players buzzing around in the role of a honey bee, collecting nectar for the hive. With Bee Simulator, we have a title that does take itself somewhat seriously – even offering some educational facts along the way, in the intro and loading screens, regarding the lifecycle of the bee and their importance to our environment – but, as with titles such as Goat Simulator, it does aim to be a more traditional game, too. The adorably stupid and surprisingly fun, GTA-with-caprines chaos of Goat Simulator seemed to kickstart an interest in oddball ‘Simulator’ games, however, light-heartedly mocking the seriousness of ‘real’ simulators and spawning countless, increasingly bizarre imitators of its own ( Grass Simulator and Shower With Your Dad Simulator 2015 being two PC-based oddities that use the simulator name, but have very little in common with a traditional sim, or even Goat Simulator itself). There are stories going as far back as the '80s of people making real-time transatlantic journeys in flight simulator games, for example, which most certainly doesn’t sound like the kind of experience that most gamers are looking for. Though low budget and often lacking from a visual standpoint in terms of graphical bells and whistles, the immersion and realism was all that players wanted. If a game had ‘Simulator’ in the title, it was a clear sign that it’d be an admirably straight-faced experience, with a focus on the most minor, granular detail. For many years, simulator games were previously the preserve of uber-serious players, keen to try out loving recreations of pastimes that could charitably be called dull. ![]()
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